AI Insights · Timothy · March 2024
Top 5 Play Pass Games on iOS in Netherlands: Q1 2024
Discover the performance trends of the top 5 Play Pass games on iOS in the Netherlands during Q1 2024, including weekly downloads, revenue, and active user metrics.
Throughout the first quarter of 2024, the top 5 Play Pass games on iOS in the Netherlands demonstrated varied performance trends in terms of weekly downloads, revenue, and active users. Here is a detailed look at their metrics:
Rummikub from Kinkajoo Ltd experienced a steady increase in weekly revenue, peaking at approximately $449 in the final week of March. Weekly downloads fluctuated, starting at 3.5K in early January and ending at around 2.6K in late March. The game maintained a relatively stable active user base, with a slight increase from 25.8K at the beginning of January to 25.8K by the end of March.
Sudoku.com - Number Games by Easybrain Ltd showed modest weekly revenue trends, reaching a high of $248 in mid-March. Downloads saw a notable rise, starting at 1.7K in the first week and peaking at 2.4K in early March. The game also enjoyed a growing active user base, increasing from 29.4K in January to 31.5K in the last week of March.
Nonogram.com - Number Games, another title from Easybrain Ltd, had consistent weekly revenue with a peak of $119 in early February. Downloads showed a downward trend, starting at 1.4K in January and dropping to 768 by the end of March. Active users remained relatively stable, fluctuating around 14.6K throughout the quarter.
LEGO® DUPLO® WORLD by StoryToys Limited saw significant weekly revenue, peaking at $3.3K in mid-February. Downloads were steady, averaging around 1K per week, with a slight dip to 791 by the end of March. The active user count started at 2K in early January and remained steady around 1.7K by the end of the quarter.
Pixel Art - Color by Number, also from Easybrain Ltd, showed strong weekly revenue, peaking at $429 in late February. Downloads were consistent, starting at 1.3K in early January and ending at 787 in late March. The game’s active user base saw a general upward trend, growing from 17.6K to 18.7K over the quarter.
For more detailed insights and data, visit Sensor Tower.